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Yasso7up
S3 licensed
Quote from Epicproes :Here is a FZ5 V10 edition with some power! What do you think about it?

no thanks
PIGEON 16 SPORT
Yasso7up
S3 licensed
Vehicle mod: PIGEON 16 SPORT
Details page: https://www.lfs.net/files/vehmods/5D6708

SHORT DESCRIPTION:
Quote :Sportiest looking Pigeon

DESCRIPTION:
Quote :The Pigeon 16 Sport is a compact hatchback that seamlessly combines style, agility, and performance.

COVER SCREENSHOT:
Yasso7up
S3 licensed
Quote from Eclipsed :Checked the car (influenced from LFS discord messages) and for me fell 3 things in my eyes that did not seem correct:
1) Slick tyres seem quite unapropriate for such vehicle,not sure if these should be available. Even without testing,from experience with LFS I expect car with such high COG roll easily with grip from slick tyres.
2) LFS cars' default drag is deffinitelly way too low - this car is huge compared to for example XRT,so is it's wind resistance,the theoretical max speed in downforce tab shows 275km/h which is very unrealistic. Since the actual car is limited to 100mph,it was difficult to find out actual possible top speed of this car,the only figure I found is estimation of 210km/h. I would suggest to raise car's drag until theoretical max speed is around 220km/h - with roll resistance of tyres it might get close to the estimated value.
3) Engine brake reduction - why would this car need such feature found in F1 and other high tier motorsports? Does not seem correct to me.

Otherwise (even if I'm not fan of such cars) I have to say it looks like a quality model.

AFAIK they use engine brake reduction to simulate the cruise control
Yasso7up
S3 licensed
bro thought scawen never went outside
Yasso7up
S3 licensed
Quote from GT4_PL :85 to 90 kWh!

85 is already too much i think..
Yasso7up
S3 licensed
Quote from Octosquad :My only issue is not having Traction Control enabled. It shows it on the bar but when you click it it's not appearing. Oh and try to find a way to have the brake lights still light up when you have headlights on, because people will not able to tell if they're braking or not.

I fixed both bugs on the new update
Yasso7up
S3 licensed
Quote from Octosquad :My only issue is not having Traction Control enabled. It shows it on the bar but...

Traction Control doesnt work on AWD cars
VOLTARUM
Yasso7up
S3 licensed
Vehicle mod: VOLTARUM
Details page: https://www.lfs.net/files/vehmods/CC9815

SHORT DESCRIPTION:
Quote :Empowering the future, one spark at a time.

DESCRIPTION:
Quote :The Voltarum model 3 is an epitome of modern electric automotive engineering, seamlessly merging cutting-edge technology with elegant design. With its sleek exterior and minimalist interior, it exudes sophistication while offering an exhilarating driving experience. Equipped with advanced autopilot capabilities and an impressive range, it represents the forefront of sustainable transportation, redefining the way we think about mobility for generations to come.

Thanks to: Tuttu, neozixxs, thestigusa for helping me trough the process of the car
Thanks to monsternetwork for giving me his lightbar

COVER SCREENSHOT:
Yasso7up
S3 licensed
LFSW name: Yasso7up
In-game name: tBug
Full team name: Department of Defence
Nation: Italy
Yasso7up
S3 licensed
Quote from BlueChewbacca :I will do it when I have time free, that is if I have the .psd saved somewhere.

Ty Smile
Yasso7up
S3 licensed
Quote from BlueChewbacca :Some skins i made a while ago Smile...

would apprecciate if you could adapt the skins for fz5, especially the toyota gazoo would look awesome on fz5
Yasso7up
S3 licensed
Yasso7up/Read and understood
Yasso7up
S3 licensed
Quote from Jonathon.provost :Numbers should be on the rear wing end plates...

updated
Yasso7up
S3 licensed
#45
Last edited by Yasso7up, .
Yasso7up
S3 licensed
45/yasso7up/Yassin BIDAL/
Question [FZ50 different car physics when exported from LFS editor]
Yasso7up
S3 licensed
I have a question for you Scawen, i wonder why the physics in fz50 ingame is different to the lfseditor version?
I tried to export the fz50 with no changes done from LFSE to LFS and the ride height is different and it handles differently.
PS it's the same custom setup on both cars. Even on default its different
Yasso7up
S3 licensed
Guys, just apprecciate the effort scawen does for us Smile
Yasso7up
S3 licensed
#45
Yasso7up
S3 licensed
45/Yasso7up/Yassin Bidal/Italy/Department of Defence/yassotbug
Yasso7up
S3 licensed
Quote from Scawen :[whole post]

That would be just amazing.
Last edited by Scawen, . Reason : reduced quote
Yasso7up
S3 licensed
Quote from Scawen :Are you sure you are using the correct version?

Does it show 0.7E on the entry screen when you start the editor?

Sorry, Brain wasn't braining. It was 7D50.. not 7E, now its fine. Thanks a lot.
Yasso7up
S3 licensed
Quote from thegamer23 :I apologize to everybody for the start crash.
My fault, missed the braking point.
Multiple Stutter/frame drops didn't help for sure, but that's still my fault and i felt very bad!

Blame rony for picking car that cause strutters.
Yasso7up
S3 licensed
Most of staff picked mods' rims i checked are over 1600 tris, and by far. Please scawen increase polycount limit to atleast 4000. The lag spikes you talk about it's because of mods with 25k tris rims, 4000 tris you wont feel anything even with a potato pc like mine.
Yasso7up
S3 licensed
I used the "hack" to import the whole rim instead of a single spoke, it was easier to work with, but now that you enforced the polycount to 1600 per spoke its not possible anymore. Too bad cus i was going to release my next mod in next week or 2. Frown
FGED GREDG RDFGDR GSFDG