The online racing simulator
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MandulAA
S3 licensed
New series using the mod, starts on 1st July: https://www.lfs.net/forum/thread/104159
Smile
MandulAA
S3 licensed
An exciting RTFR race with a packed grid, using the car! Smile

MandulAA
S3 licensed
You can either:
- get a skin in .jpg format from others (will be named like "XRG_niceskin.jpg"), you copy it to LFS/data/skins, and you can select that skin in Garage (New colours - Choose your skin file)
- create one yourself, and copy to the same folder mentioned.

You can find a great Skin tutorial on the LFSManual: https://en.lfsmanual.net/wiki/Skin_Tutorial, which should answer most of your questions (about details on skin creation; whether others will see your skin etc.). Should you have any questions not answered there, feel free to ask here Smile
MandulAA
S3 licensed
You can also find a detailed guide on the LFS Manual: https://en.lfsmanual.net/wiki/Skin_Tutorial
MandulAA
S3 licensed
Quote from MandulAA :Entry number : 1
Entry name : a ufo whit rac
Car: Piran Firefly 200
Entered driver (Ingame name / LFSW name / Country) : S1DUS*GáboR / Viperakecske / Hungary
Entered driver (Ingame name / LFSW name / Country) : RG^Mandula / MandulAA / Hungary

added car Piran Firefly 200
MandulAA
S3 licensed
Entry number : 1
Entry name : a ufo whit rac
Car: Piran Firefly 200
Entered driver (Ingame name / LFSW name / Country) : S1DUS*GáboR / Viperakecske / Hungary
Entered driver (Ingame name / LFSW name / Country) : RG^Mandula / MandulAA / Hungary
Last edited by MandulAA, . Reason : added car
MandulAA
S3 licensed
Could we please have this thread moved to the Hosts forum?
MandulAA
S3 licensed
Note: Refreshing the online hosts page does crash the app, since the mods system was released. Currently, all other features seem to work fine (friend-online notifications, charts, stats, hotlaps, etc.).
MandulAA
S3 licensed
I also noticed lfsmanual.net being (still) slow. Each page load takes somewhere between 2-10 seconds here, the same as submitting content.
MandulAA
S3 licensed
Quote from Scawen :...
The arrows changed when I added a circle for objects (well suited to the football) and at first it was an oval, so I adjusted the code to produce the 'correct' shape for the object.
...

(now people will think I'm all over minimap arrows, haha Smile )

Another thing I noticed are "smudges" on the right all of the arrows (when pointing straight up, its on the right of each arrow). They do travel with the arrows, so I suspect they are part of the arrow shape somehow. In the attached image, the yellow ones are more visible, mainly between T1 and T2 on the map - zooming to 200-300% shows them clearly.
MandulAA
S3 licensed
/pitins and /liveset commands work fine and are really useful! Will update LFSManual once released, to note the new options and give examples.

Minor thing: I just noticed the arrows on the minimap are elongated, compared to 7D. I guess this was introduced with the new arrow coloring (by nickname), somewhere before 7D8, but not sure it was intended. For me personally, I'm so used to the old arrows and would prefer having the old shapes back Smile I mean it is a really small thing, but on crowded minimaps (during races or busy cruise) it is just wasted space and lowers readability. Attached 7D (usual arrows) and 7D8-14 screenshots with the elongated arrows.
MandulAA
S3 licensed
/status [none/F9/F10/F11/F12/next/prev]

For some reason, /status F12 does not enable the F12 panel. All other commands work properly, can also scroll to F12 using
/status [next/prev]

edit: gives no error message like /status F13 or any other invalid parameter would.
Last edited by MandulAA, .
MandulAA
S3 licensed
Quote from KingOfIce :...
But if I use this same script on the FXR, it changes the type of tyre (because of the different number of lines!)
...

I agree, a more sophisticated system would be better (to have global script commands to adjust for example ARB specifically), but this might be a workaround for the car difference issue you have:

There are script files named {car}.lfs which are automatically run when you join the track with the selected car. You could edit these files to add your code, and these will only run when you use the specific car. That way you could use the correct amount of up/down commands to match the available lines for each car. Sure you would have to edit one for all the cars, which is much more work, but still, a workaround for now.

(script chaining is still possible using the "run" command)
MandulAA
S3 licensed
LFSW name: MandulAA
In-game name: RG^Mandula
Full team name: Race Green Autosports
Nation: Hungary
MandulAA
S3 licensed
Hi! I wanted to finally try it out for today's FBM Saturday, but noticed some kind of a bug:

The combo (track/car) is recognized wrongly, even though I am on official combo of AS3R/FBM. That causes several problems, including no fuel info and wrong RPM redlimit. See screenshot. This happened online, on the MRc FBM Saturday server.

Using newest version, 1.2.0.8. Restarted app once, while I kept LFS running and on server, didnt fix Frown

EDIT: I looked at the logs, it seems that it recognizes AS3R/FBM internally, but widgets don't reflect that Frown

2022-09-17 20:09:14,974 - DEBUG - [Detect&Monitor3.py:581 - etat_actif()] ISP_STA 0
2022-09-17 20:09:14,974 - DEBUG - [Detect&Monitor3.py:640 - etat_actif()] Flag: PAUSED=False, GAME=True, REPLAY=False, DIALOG=False, MPSPEEDUP=False, SHOW_2D=True, FRONT_END=False, VISIBLE=True
2022-09-17 20:09:15,453 - DEBUG - [Detect&Monitor3.py:727 - new_player()] ISP_NPL: 78-b'^0R^2G^0^^^3Mandula'
2022-09-17 20:09:15,453 - INFO - [Detect&Monitor3.py:748 - new_player()] NPL - LFSMemTyreList ((160, 198, 115, 17)/(192, 212, 115, 17)): [0, 1, 2, 3]
2022-09-17 20:09:15,453 - INFO - [Detect&Monitor3.py:1683 - LoadPredict()] Load predict
2022-09-17 20:09:15,454 - INFO - [Detect&Monitor3.py:1697 - LoadPredict()] Load Predict AS3R_FBM
2022-09-17 20:09:15,454 - INFO - [Detect&Monitor3.py:762 - new_player()] Load car size FBM
2022-09-17 20:09:15,459 - DEBUG - [Detect&Monitor3.py:581 - etat_actif()] ISP_STA 0
2022-09-17 20:09:15,460 - DEBUG - [Detect&Monitor3.py:640 - etat_actif()] Flag: PAUSED=False, GAME=True, REPLAY=False, DIALOG=False, MPSPEEDUP=False, SHOW_2D=True, FRONT_END=False, VISIBLE=True
2022-09-17 20:09:16,289 - DEBUG - [Detect&Monitor3.py:789 - bye_player()] ISP_PLL: 78
2022-09-17 20:09:16,297 - DEBUG - [Detect&Monitor3.py:581 - etat_actif()] ISP_STA 0
2022-09-17 20:09:16,297 - DEBUG - [Detect&Monitor3.py:640 - etat_actif()] Flag: PAUSED=False, GAME=True, REPLAY=False, DIALOG=False, MPSPEEDUP=False, SHOW_2D=True, FRONT_END=False, VISIBLE=True

EDIT 2: during the race, I noticed the combo was suddenly right (AS3R/fbm), but still had no fuel data, so they might be irrelevant, dunno.
Last edited by MandulAA, .
MandulAA
S3 licensed
LFS Manual is still unknown to the majority of the LFS community, it seems Smile Anyway, this might help get you started: https://en.lfsmanual.net/wiki/Script_Guide
MandulAA
S3 licensed
Quote from jammy1 :Do you know when that statement was made? I'd love to be part of any beta testing for this new build.

18th August, 2022. If there is any test patch released, I'm sure you will get to know about it Smile
MandulAA
S3 licensed
Quote from Sirmais1 :Thank you. And what about !ex ?

!ex is a command of Airio as well, but it is collecting data for Airio globally, so all Airio instances use a global experience database. However, since the developer of Airio no longer maintains the software and its website, the Airio experience database is no longer available, unfortunately. Frown

Quote from Sirmais1 :And why in some serveres I can see from witch country and what licence have other drivers,but my own showes demo? I am asking for my father,i dont know anything about this game,but he dont speak english,maybe these are stupid questions,but he needs to know😄

I suspect you used the Airio command !pl, which displays a list of connected players, with various data with them (country, license, etc.). I'm not really sure why it would show Demo for you since you have an S3 license.

I see previous discussion here, but could you please check again?: on the main menu, in the lower right corner, does it say "Demo license: Sirmais1", or "S3 license: Sirmais1"? If you see the former, you need to unlock your LFS client in S3 mode. This sounds worse than it is - just click on that button, and on the following screen, click the green "Unlock" button on the lower right corner. You should get a message saying "Welcome to Live for Speed S3", which means you unlocked all the content (tracks, cars). Now you should see yourself as licensed, in the !pl list on the server as well.

One thing if I may, to ease feedback and lower the amount of off-topic posts in this thread in case you have further questions:
feel free to join the LFS Discord community server, where you can probably get help and answer to your questions faster and in more detail (there are 2,700 members joined on the server, most of which I'm sure are willing to help). Use this invite link: https://discord.com/invite/wZrUTJN, or click the same on the bottom of LFS.net (Discord logo, lower right corner).
Last edited by MandulAA, . Reason : fixed !ex, it is not a server specific command, credits to smart3k
MandulAA
S3 licensed
Quote from Sirmais1 :Hi,I have S3 licence,but cant see any stas and records in servers from past,where can be the problem??is it problem with licence or something with servers?

If you miss the stats on individual servers (like !top, !tb, !pb tables etc.), those are recorded by a software called Airio, which is running on that specific server. It is up to that server to keep the database - if they purged it in the past, it might have gone, but that has nothing to do with your S3 license, or LFS in general. Only that specific server manages that data.

(note: also, Airio might not be running on some servers at all these days, since the hosting changes, because server owners dont really have another server to host Airio on)

If you mean your LFSW stats and data, that you can always browse at https://www.lfsworld.net/ . Those don't get wiped (except when the laptimes for a specific track/car are wiped due to updates, but that wipe does not happen often) and are tied to your LFS account.
MandulAA
S3 licensed
Quote from johneysvk :you can export it from within LFS under the colours tab

I did that, if someone prefers them in a single .zip Smile
MandulAA
S3 licensed
Looks great! Smile
MandulAA
S3 licensed
I agree, would be great to have these as "native" button-mappable functions in Settings/Controls, like other functions like Speed Limiter and such.

Of course, not an optimal substitute for the time being, but I've made a short and lazy script to adjust Brake Balance at least, using buttons on my wheel. Big grin It's basically mimicking the button presses you would make on the keyboard (F11, left/right to adjust, F9 to go back to tyre temps overlay). See: https://en.lfsmanual.net/wiki/Script_Guide#Brake_balance_adjustment_.28increase.2Fdecrease.29

Scripting in LFS opens up a lot of possibilities and I really think it's awesome, however, I agree that functions like these should be present natively and more accessible. Seasoned LFS players can probably manage to make scripts like this work, but someone who just joined LFS will spend a lot of time searching for a basic brake balance adjustment function.
MandulAA
S3 licensed
Quote from nexttime :The problem is when people make suggestions they think you copy paste the code, and voila, LFSlazy integrated.

Actually, no. I'm quite aware what goes in coding to make something work, even though I'm not a high-level developer. As for my long(ish) post explaining the racing-related features, since more info was requested about them and noone was willing, I decided to conduct an overview that could be referenced later. As far as I see, nobody demanded these features here right away, just exchanging ideas and sharing what is there in these 3rd party software, that someone not regularly racing might not be aware of.

I think Gabor didn't demand a test patch right away, just wanted to hear what the dev(s) think about the features. And he got that. That's it, no need to point fingers. Smile
FGED GREDG RDFGDR GSFDG